Original and interactive music for video games and digital worlds. Adaptive soundtracks designed to respond dynamically to player experience.
View PortfolioPortfolio Breakdown
Composer • FMOD Implementation
A co-op adventure where up to 6 players livestream their trip through the Uncanny Valley, taunting cryptid creatures, pulling dangerous stunts, and pranking their friends along the way.
Composer • FMOD Implementation
Protect your tower from invading Creepers using wild contraptions, powerful upgrades, or maybe just jump on their heads.
Composer • FMOD Implementation
A surreal first-person puzzle game about observation, spatial reasoning, and lizards.
Composer
Shipwrecked on a strange island filled with frogs, players explore, trade, solve puzzles, and repair their boat.
Audio Director • Composer
A chaotic multiplayer experience packed with frantic mini-games and competitive arena challenges.
Audio Director • Composer
A colorful multiplayer game with 18 mini-games and playful party mechanics across multiple worlds.
Composer
An intimate two-player puzzle game where touch, awkwardness, and interaction become part of the gameplay.
I compose original, interactive music for video games and digital worlds, designing adaptive soundtracks that respond dynamically to player experience.
My focus is creating a distinct sonic identity for every project — from emotional ambience and immersive environments to reactive systems that evolve with gameplay.
Available for soundtrack composition, game audio, and interactive music systems.